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How Do I Mods For Skyrim

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Did you know you could buy Skyrim LE & SE and other games up to 85% off?
Also bookmark weekly deals.

  1. Skyrim Mods Nexus
  2. How Do I Get Mods For Skyrim

How to Use Nexus mods with Skyrim SE: The Complete Guide, (WIP). Hello there fellow Dragonborn (or soon to be), and welcome to the work in progress for the complete guide on how to use Next mods with Skyrim. Skywind - one of the biggest and most ambitious mod projects for Skyrim - has just released a new 15-minute gameplay teaser, showing the incredible work the team have put into the project over the last 7 years. If you've never heard of Skywind, it's a massive collaborative project to build a completely re-imagined version of The Elder Scrolls.

Modding Skyrim is not that hard really. Anyone can get the basics down in a matter of days/weeks. When you understand how mod conflicts work as well as common issues that users run into, you'll be able to troubleshoot and patch things up very quickly. In this video (guide) I am going to show you how to get started with installing mods, after that it's all up to you.

I will be mostly focusing on Skyrim SE (Special Edition) but the process is pretty much the same for LE, all you have to do is download the appropriate files where applicable.

The golden rule for beginners is to not go crazy with mods!

If you've installed a bunch of mods and your game doesn't even want to start, it means you overdid it.

To get started, make sure you've got 7zip & NexusMods account.

On the Nexus website you will see many different games, for LE the suffix on addresses will be Skyrim, for SE Skyrim Special Edition. Pay attention to the URLs when downloading stuff. Textures work between both versions (but not meshes). Let's get started!

Contents

Mod Organizer 2 (MO2) – Robust Mod Manager

I personally use Mod Organizer 2 (works for all Skyrim versions). This is a very powerful and robust mod management utility that's totally worth getting used to. It may look a bit daunting at first but it's really not that hard to get the hang of it. When you start the installation process make sure you check the handle Nexus links box. You will be able to download mods straight into the utility.

There's also a comprehensive tutorial as well as lots of guides online. Immerse yourself deep into it.

You can install this in a separate folder of your Skyrim and go with the portable version if you'd like to keep all mod & configuration files in it. I prefer it like that. Your STEAM installation should be away from your Windows drive to make sure there's no permission errors.

Canon mx920 manual mac. This utility also works for modding other games like Fallout 4.

Install SKSE64 – Skyrim Script Extender

Now it's time to install the Skyrim Script Extender. Get the 7z archive for your appropriate version of the game. Download and extract anywhere on your machine.

Copy all extracted files to your Skyrim's root folder. It's important to keep this updated but thankfully the updates do not happen often. When it's time to update, simply re-download the newer version and do the same (overwrite old files).

After you've installed SKSE, open Mod Organizer again and you will see a dropdown option that says SKSE. This is how you will be starting the instanced SKSE enabled version of Skyrim which you can mod.

You can send the shortcut to desktop, rename it and even change the icon by right clicking on it > change icon and pick up the executable from the root folder (it will only pickup the graphic).

You are ready to install mods at this point.

How do i make mods for skyrim

Must Have Mods

Make sure to install the Unofficial Skyrim Special Edition Patch (or the LE version if you're on Legendary Edition) and SSE Engine Fixes (two part installation).

Also install Sky UI for SE because this mod provides the MCM menu functionality for other mods to use. Without it you won't be able to change settings for other mods you get in-game.

Whenever you install new mods, always read descriptions carefully and even the posts area where users will often report potential problems and incompatibilities.

Do not go crazy with mods and after you've gained a bit of experience and your modded build has grown, it's time to learn how to patch things up.

And that's the basics.

What's Next?

Want to know more about Skyrim SE (Special Edition) & Mods? Check out my other Skyrim SE Guides & Skyrim SE Playlist on Youtube.

Don't forget to subscribe and turn on the bell icon for more.

Did you know you could buy Skyrim LE & SE and other games up to 85% off?
Also bookmark weekly deals.

Playing Skyrim with new & custom NPC animations can be very refreshing. There's a new animation engine out there and it's called Nemesis. This is the successor to the older FNIS, which is now going into its well deserved retirement. Nemesis is very easy to use if you follow these steps I'm about to show you (or watch the video for a full demonstration).

I know it can look confusing at first but it's really not, I'll explain as simple as possible.

Contents

How to Mod Skyrim LE & SE

The first thing you need to know is how to mod Skyrim (LE or SE) with Mod Organizer 2 (MO2).

If you don't know how to mod Skyrim, check out my beginner's guide to modding Skyrim SE (Special Edition). It opens in new tab so go ahead and click it.

It's the same for LE (Legendary Edition). You just need to download appropriate mods between them.

Installing Nemesis

Once you're ready, download & installProject New Reign – Nemesis PCEA from Nexus. This link is for Skyrim SE (Special Edition).

Install it like any other mod in MO2. PCEA stands for Player Character Exclusive Animations (for your character only).

Don't worry, there are other animation packs out there that will affect NPCs as well, but we have to start somewhere.

Now go ahead and download the latest version of Nemesis Engine from Github and ALSO install like any other mod in MO2.

This latest version works for both Skyrim LE & SE.

Now add it as an executable to MO2. Navigate to the root folder of Nemesis Engine and add as an executable (check my video if you can't find it). I use MO2 as portable so it's in the mods folder.

Not All Animation Mods Need Nemesis

One thing to note if you're knew to all this, is that not all animation mods need to be run through Nemesis engine. For example, Magic Casting Animations Overhaul SSE will work just fine when installed on its own.

Skyrim nexus mods and community

Must Have Mods

Make sure to install the Unofficial Skyrim Special Edition Patch (or the LE version if you're on Legendary Edition) and SSE Engine Fixes (two part installation).

Also install Sky UI for SE because this mod provides the MCM menu functionality for other mods to use. Without it you won't be able to change settings for other mods you get in-game.

Whenever you install new mods, always read descriptions carefully and even the posts area where users will often report potential problems and incompatibilities.

Do not go crazy with mods and after you've gained a bit of experience and your modded build has grown, it's time to learn how to patch things up.

And that's the basics.

What's Next?

Want to know more about Skyrim SE (Special Edition) & Mods? Check out my other Skyrim SE Guides & Skyrim SE Playlist on Youtube.

Don't forget to subscribe and turn on the bell icon for more.

Did you know you could buy Skyrim LE & SE and other games up to 85% off?
Also bookmark weekly deals.

Playing Skyrim with new & custom NPC animations can be very refreshing. There's a new animation engine out there and it's called Nemesis. This is the successor to the older FNIS, which is now going into its well deserved retirement. Nemesis is very easy to use if you follow these steps I'm about to show you (or watch the video for a full demonstration).

I know it can look confusing at first but it's really not, I'll explain as simple as possible.

Contents

How to Mod Skyrim LE & SE

The first thing you need to know is how to mod Skyrim (LE or SE) with Mod Organizer 2 (MO2).

If you don't know how to mod Skyrim, check out my beginner's guide to modding Skyrim SE (Special Edition). It opens in new tab so go ahead and click it.

It's the same for LE (Legendary Edition). You just need to download appropriate mods between them.

Installing Nemesis

Once you're ready, download & installProject New Reign – Nemesis PCEA from Nexus. This link is for Skyrim SE (Special Edition).

Install it like any other mod in MO2. PCEA stands for Player Character Exclusive Animations (for your character only).

Don't worry, there are other animation packs out there that will affect NPCs as well, but we have to start somewhere.

Now go ahead and download the latest version of Nemesis Engine from Github and ALSO install like any other mod in MO2.

This latest version works for both Skyrim LE & SE.

Now add it as an executable to MO2. Navigate to the root folder of Nemesis Engine and add as an executable (check my video if you can't find it). I use MO2 as portable so it's in the mods folder.

Not All Animation Mods Need Nemesis

One thing to note if you're knew to all this, is that not all animation mods need to be run through Nemesis engine. For example, Magic Casting Animations Overhaul SSE will work just fine when installed on its own.

Always read the description of the mod's page for details and potential requirements.

Any mod that simply changes vanilla animations DOES NOT need to be run through Nemesis.

Run the Engine

When you added it as an executable, the output will be (by default) sent to your MO2's overwrite folder. So it's a good idea to make sure it's empty before you run the engine. You can set this to a custom empty mod in MO2 if you want to.

Since we only have the first PCEA mod right now, the engine will pick that up and generate the output. Later, if you add more mods like that, you'll need to re-run the engine and re-install the output of course.

I'll explain below how to structure the mod folders so the engine picks everything up, it's kind of picky and won't just detect everything automatically, even though we've installed it in MO2.

You'll also see a bunch of available patches should you need them. Only select if you're actually using any of those mods.

Skyrim Mods Nexus

Click on Update Engine and then Launch Nemesis Behavior Engine. Now right click on your overwrite folder and just create a new mod from the contents inside.

Now go into the game and open the MCM menu in mod configuration area. Check the box for new animations you generated and they will become enabled. Equip a two-handed weapon and you'll see a different stance. Check my video towards the end for that.

If you don't want a certain animation, then you would simply delete that file from the mod's contents before running the engine, and it won't be available.

How to Process Other Mods

When adding other animations to run through the engine, you need to pay attention to the mod's folder structures.

So let's say you downloaded an animation mod, now how do you run it through the engine? Do you install that mod first in MO2 as standalone? No.

You need to take the contents of that mod, go into the PCEA mod's root folder and find a folder (buried deep) that starts with 0.

Then make a new folder like this: 1customanimationmodwhatever and place the contents of the mod you downloaded INTO that new folder you created and THEN re-run the engine and re-install the output from overwrite.

This way the engine will pick up on it and (after you re-generate and re-install the output) you'll be able to see it as another MCM menu next to the first one (which you can then enable/disable as you want).

Also make sure the contents have no sub-folders, or it won't work.

If you still can't see the new stuff in MCM config area, then go back to the custom folders you made and add a space between the number and letters.

For example, ‘1customanimations‘ > ‘1 customanimations‘. This should fix it. I don't know why it works for some people and not for others, but it's worth trying.

You can also take out any files (specific animations) you don't want and just process the animations from the mod that you do want.

How Do I Get Mods For Skyrim

For example let's say you've found a good animation pack mod but you don't want the two handed animation. Just find that file and delete it prior to running the engine and you won't have that one in the game.

If you still don't understand something, just leave a comment either here or on the video's comment section and I'll respond as soon as I'm able.

What's Next?

Want to know more about Skyrim SE (Special Edition) & Mods? Check out my other Skyrim SE Guides & Skyrim SE Playlist on Youtube.

Don't forget to subscribe and turn on the bell icon for more.





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